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Beyond All Reason

Beyond All Reason

Windows
Genres: Real Time Strategy (RTS), Strategy
Developer: BAR Team

Price Comparison

No prices available for United States

About

Beyond All Reason is an open-source, community-driven real-time strategy game built for epic-scale warfare. Its flow economy, fully simulated projectile physics, and massive battles featuring thousands of units push the boundaries of the RTS genre. With unmatched scale, intuitive quality-of-life features, and powerful unit-control mechanics, BAR balances macro- and micromanagement to deliver a next-generation strategy experience.

Storyline

Cold and Ruthless Place Our galaxy has been scarred by epic wars raging for millennia. It is a cold and ruthless place where the remnants of the Armada and Cortex factions continue to battle in an ancient struggle for domination. Most planetary resources have been depleted and turned into machines of destruction, only to fight and be reduced to wreck fields stretching to the horizon. These junkyards are a common sight on once-living, habitable planets. This is where the Scavengers story begins. The Sardoth-11 Event No one knows for certain where they came from, what made them alive and hungry for destruction. It may have been alien technology, a random short circuit in a processing unit, or a deliberate act of Mother Nature to end the destructive war between Armada and Cortex. One thing is certain: an unknown event influenced the AI algorithm of a group of Cortex bots left behind on Sardoth-11 after one of the major battles between the two factions. Protocol 1: Scavenge Their original algorithm was designed for a simple task: finish off the remaining Armada forces and establish an outpost on the planet. Yet, for some reason, they suddenly began doing something entirely different. They collected junk from the battlefield and used advanced resurrection technology powered by tachyons, particles that travel back in time, to restore life to the wrecks. This might have remained an interesting phenomenon for future scholars to analyze. But another fact changed everything. Protocol 2: Multiply The new resurrection process had another consequence: every unit restored by the Scavengers became infected with a copy of the same malicious algorithm. It instructed them to scavenge wreck fields and resurrect every piece of junk, repeating the process over and over. This unstoppable feedback loop caused exponential growth in their numbers, allowing them to take over the entire world of Sardoth-11 in just a few days. Protocol 3: Upgrade The scavenging algorithm had flaws, as expected from a protocol that arose for seemingly spontaneous reasons. Sometimes it could not rearrange unit pieces correctly and used scraps from the next wreck it found. At other times, the piece-recognition module malfunctioned, creating frightening Frankenstein-like unit mashups. Some became useless abominations, but others proved even stronger than the sum of their parts. After nearly all metal on the planet had been used, some fragments remained too damaged or broken to form operational units. However, the scavenger protocol was strict about metal: every remaining scrap had to be used. The spare metal was added as armor and weapons to original units, creating larger and stronger versions. They were even able to build the terrifying giant Commanders. The Outbreak to be continued...

Platforms

Linux, PC (Microsoft Windows)

Genres

Real Time Strategy (RTS), Strategy

Themes

Action, Science fiction, Warfare

Game Modes

Single player, Multiplayer, Co-operative

Player Perspectives

Bird view / Isometric

Game Engines

Recoil

Companies

BAR Team

Release Dates

PC (Microsoft Windows)Jan 01, 2019

Media

User Reviews