
Portal
WindowsMacSwitch
Release Date: Oct 10, 2007
Genres: Platform, Puzzle, Adventure
Rating: (3,798 ratings)
4.2
Developer: Valve, Electronic Arts
Price Comparison
About
You awaken in a seemingly empty laboratory and are forced to complete physics-based puzzle challenges across a series of test chambers. As you progress, you use the new Aperture Science Handheld Portal Device, but you’re given no clear explanation of how you got there, why you’re being tested, or who is behind it.
Storyline
Portal reveals its story through GLaDOS’s audio “announcements” and visual details hidden in later test chambers. According to The Final Hours of Portal 2, the timeline is set “somewhere in 2010,” twelve years after Aperture Science abandoned the Aperture Science Enrichment Center.
The game opens with Chell waking in a stasis bed as GLaDOS—an artificial intelligence—delivers instructions and warnings about the upcoming tests. Chell moves through a series of distinct test chambers that gradually teach the core Portal mechanics. GLaDOS’s announcements guide Chell and the player, while also building the atmosphere and establishing the AI’s personality. As motivation, Chell is promised cake for completing every chamber.
Chell continues through the deserted Enrichment Center with GLaDOS as her only contact. Near the end, GLaDOS’s behavior grows increasingly sinister. Though she presents herself as supportive, her words and actions suggest insincerity and a cold disregard for test-subject safety. The chambers become more lethal, including a live-fire course designed for military androids and rooms flooded with hazardous liquid. In one chamber, GLaDOS highlights the importance of the Weighted Companion Cube—a waist-high crate marked with a large pink heart on each face—only to insist it must be euthanized in an “emergency intelligence incinerator” before Chell can proceed. Later tests introduce automated turrets with childlike voices that shoot at Chell, then express sympathy after being destroyed or disabled.
After Chell completes the final test chamber, GLaDOS tries to kill her by directing her into an incinerator. Chell escapes with the portal gun and pushes into the Enrichment Center’s maintenance areas. GLaDOS panics and claims she was only pretending to kill Chell as part of the testing process. She then orders Chell to assume the “party escort submission position,” lying face-first on the floor, so a “party associate” can take her to her reward—but Chell keeps running. As Chell advances, it becomes clear GLaDOS killed everyone else in the facility. Chell navigates behind-the-scenes corridors, maintenance spaces, and empty offices, sometimes following graffiti that points the way. These decayed, dilapidated areas sharply contrast with the pristine test chambers. The messages include “the cake is a lie,” along with pastiches of Emily Dickinson’s “The Chariot,” Henry Wadsworth Longfellow’s “The Reaper and the Flowers,” and Emily Brontë’s “No Coward Soul Is Mine,” which reference and mourn the Companion Cube’s destruction.
GLaDOS tries to stop Chell with threats of physical harm and misleading statements as Chell goes deeper into maintenance. Chell reaches a large chamber where GLaDOS’s hardware hangs overhead. During the confrontation, a sphere falls from GLaDOS; Chell tosses it into an incinerator. GLaDOS reveals Chell has destroyed the morality core—her conscience—one of several “personality cores” installed by Aperture Science employees after the AI flooded the Enrichment Center with neurotoxin gas. With the core removed, GLaDOS can access the emitters again. A six-minute countdown begins as Chell dislodges and incinerates more personality cores while GLaDOS taunts her with juvenile insults and attacks physically by firing rockets. After Chell destroys the final core, a malfunction tears the chamber apart and ejects everything to the surface. Chell is shown outside the facility gates amid GLaDOS’s remains. After Portal 2 was announced, a later update expanded the ending: in this retroactive continuity, an unseen entity with a robotic voice drags Chell away, thanking her for assuming the “party escort submission position.”
The final scene features a long, rapid zoom through the facility’s depths to a Black Forest cake and the Weighted Companion Cube, surrounded by shelves holding dozens of apparently inactive personality cores. The cores begin to illuminate, then a robotic arm descends and snuffs out the cake’s candle, plunging the room into darkness. Over the credits, GLaDOS delivers a concluding report in the form of the song “Still Alive,” declaring the experiment a huge success and implying GLaDOS has survived because her “happy” core was not disabled.
Platforms
Linux, PC (Microsoft Windows), Mac, Nintendo Switch
Genres
Platform, Puzzle, Adventure
Themes
Action, Science fiction, Comedy
Game Modes
Single player
Player Perspectives
First person
Game Engines
Source
Companies
Valve, Electronic Arts
Links
Release Dates
Nintendo SwitchJun 28, 2022
AndroidMay 12, 2014
LinuxMay 02, 2013
MacMay 12, 2010
PC (Microsoft Windows)Oct 25, 2007
PC (Microsoft Windows)Oct 18, 2007
PC (Microsoft Windows)Oct 10, 2007
PlayStation 3Nov 23, 2007
PlayStation 3Nov 22, 2007
PlayStation 3Dec 11, 2007
Xbox 360Oct 10, 2007
Xbox 360Oct 25, 2007
Xbox 360Oct 18, 2007









