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Thief II: The Metal Age

Thief II: The Metal Age

Windows
Release Date: Mar 21, 2000
Genres: Shooter, Simulator, Adventure
Rating:
4.5
(150 ratings)
Developer: Eidos Interactive, Looking Glass Studios, Square Enix, Eidos Montréal

Price Comparison

StorePrice
GOG$1.75Buy
Steam$6.99Buy

About

The ultimate thief returns in Thief II: The Metal Age. Move quietly through 15 new complex, non-linear levels packed with treasure to steal and guards to outsmart. With improved enemy AI, new gadgets, and a gripping story, you’re pulled into a world of powerful new technologies, fanatical religions, and corruption.

Storyline

Garrett continues living as a thief in the City, but an early job goes wrong: his fence betrays him, he is ambushed, and he becomes convinced that Sheriff Truart is hunting him. The Keepers bring Garrett to hear a prophecy about the coming “Metal Age,” which he dismisses. As he leaves, a Keeper warns him that Truart has been hired to kill him and hands him a letter directing him to eavesdrop on a Mechanist meeting. At the meeting, Garrett overhears Truart and Father Karras discussing the Mechanists’ plan to convert street people into mindless “Servants.” The Servants wear masks that release a red vapor that can reduce both themselves and nearby humans to rust. Truart agrees to supply Karras with twenty victims for the Servant project, unaware that Karras is recording the conversation as leverage for blackmail. Garrett later steals the recording from a safe deposit box, intending to force Truart to reveal who hired him. When Garrett reaches Truart’s estate, he finds the sheriff murdered. Clues at the scene lead him to watch the police officer Lt. Mosley. Garrett sees Mosley deliver a suspicious letter that is carried through a portal by a wounded pagan. Garrett follows through the portal, emerges outside the City, and tracks the pagan’s blood trail to Viktoria. She convinces him to side with her against the Mechanists. Following Viktoria’s lead, Garrett infiltrates Karras’ office and uncovers information about the “Cetus Project,” accidentally discovering that Karras has been supplying Servants to the City’s nobles. Garrett then breaks into a Mechanist base to learn more and finds the truth: the Cetus Project is a submarine. To locate and kidnap the high-ranking Mechanist Brother Cavador, Garrett stows away on the vehicle. After delivering Cavador to Viktoria, Garrett steals a Servant mask to investigate Mechanist technology called a “Cultivator.” Meanwhile, Karras withdraws into the Mechanist cathedral to prepare his plan. Garrett and Viktoria learn that the Cultivators inside Servant masks are what emit the red vapor—“rust gas.” Karras gave Servants to nobles with gardens as the trigger for an apocalyptic chain reaction. Viktoria’s plan is to lure the Servants into the hermetically sealed Mechanist cathedral before Karras activates their masks, but Garrett considers it too dangerous and walks away. Viktoria goes alone and dies while filling the cathedral with plants. Garrett returns to finish her plan and kills Karras in the rust gas. Afterward, a Keeper approaches Garrett and explains that both Karras’ scheme and Viktoria’s death were prophesied. Garrett demands to know the rest of the Keepers’ prophecies as the game ends.

Platforms

PC (Microsoft Windows)

Genres

Shooter, Simulator, Adventure

Themes

Action, Fantasy, Stealth

Game Modes

Single player

Player Perspectives

First person

Game Engines

Dark Engine

Companies

Eidos Interactive, Looking Glass Studios, Square Enix, Eidos Montréal

Release Dates

PC (Microsoft Windows)Mar 21, 2000
PC (Microsoft Windows)Feb 07, 2012
PC (Microsoft Windows)Mar 29, 2000

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